Bunker Instant Fail Script for gta 5 online 1.69 with Battle Eye Bypassed
GTA V Bunker Production Script (v1.69) - Lua Menu Instructions
The following script is a simple way to enhance and automate your Gunrunning Bunker production in GTA Online using Lua scripting in mod menus like YimMenu or something similar. There are options to instantly fill your supplies, speed up your production, and even make a safe sell glitch that gives you money after you fail the mission.
⚠️ This post is for educational purposes only, please use this in private sessions, no public lobbies or competitions.
The Bunker Instant Fail But Earn $750K/Second Script is a Lua-based script designed for the Yim Mod Menu for GTA V. This script causes the bunker missions to fail as soon as you start them! You still earn $750,000 per second while you're in the mission even if it failed too! So it is a great way to make tons of in-game money without completing the missions!
GTA Radars
🔧 Main Features
Instantly Fail the Mission: The bunker missions will be failed as soon as you start them! This saves you a lot of time from the mission duration.
Make Fast Money: While the mission is active, you will make $750,000 a second! This is a way to build your in-game wealth quickly.
Offline Mode Solo: The script can only be used in the Story Mode (offline), which makes it safe from glitches and no waiting time before your next mission.
Easy to use: The script is easy to use with Yim Mod Menu. The last installed option is very user-friendly compatible with the Yim Mod Menu with user-friendly features.
🛠️ How To Install
Download the script from a trusted site
Put the script file in the "scripts" folder of your GTA V directory
Launch Grand Theft Auto V, Open your Yim Mod Menu, and put the downloaded script in your game
Go to the "Scripts" section in the Yim Mod Menu, and click Bunker Instant Fail.
🧪 Features
Fill Supplies Automatically: You are guaranteed the Bunker runs with full supply levels at all times.
Boost Production: Speeds up the Bunker production time by forcing internal global variables to fast forward.
Instant Failed Sell: You will allow your mission to "fail" after agent 14's phone call, yet you will still receive cash payment to your wallet.
🧬 Breakdown of the Lua Script
checkboxTP = Bunker:addcheckbox("Fill Supplies & Boost Production")
script.registerlooped("BoostProduction", function(script)
script:yield()
if checkboxTP:isenabled() then
globals.setint(1663174 + 5 + 1, 1) -- Fill Supplies
globals.setint(262145 + 21249, 0) -- Production Speed
else
-- Resetting to default production values
globals.setint(262145 + 21249, 5000)
globals.setint(262145 + 21250, 1000)
globals.setint(262145 + 21251, 1000)
end
end)
🚀 Auto-Fill Supplies
By setting the global variable 1663174 + 5 + 1 to 1, the script is continuously forcing the Bunker supply meter to be full. This prevents the Bunker from being interrupted, allowing you to consistently and passively make money.
⚡ Boost Production Speed
Setting 262145 + 21249 to zero means you have completely gone around the clock to progress your product generation, increasing passive income.
💸 Instant Failed Sell Method
Bunker:addbutton("Instant Failed Sell", function()
if script.isactive("gbgunrunning") then
locals.setint("gbgunrunning", 1211 + 774 , 0) -- Credits to PazzoG
end
end)
You will use this button right after Agent 14 hangs up after telling you to deliver your bunker goods during a bunker sell mission. This forces the sell script to fail internally, but Rockstar will still credit you the money into your wallet, just like a successful delivery.
📝 Instructions
Load into GTA Online - either solo or invite only
Inject your mod menu and load this script
Open your Bunker tab and enable "Fill Supplies & Boost Production"
Launch a sell mission, wait for agent 14 to hang up, and press "Instant Failed Sell"
⚠️ Disclaimer on Usage
Use in safe or solo modding environment only
Do not combine this with existing sale scripts, it could cause the game to crash
Make backups of your profile data before using stat/production modifiers
🔗 Other Related Scripts
CEO Crate Sell Booster
Nightclub Full Passive Generator
Unlock all Gunrunning research
💬 Support
If you would like to get any help or request more scripts join an active Discord Community
🏭 Lets Talk in detail how this Actually Works :
The Bunker v1.69 Script is a small mod for GTA V players who use Yim Menu - it helps with Gunrunning Bunker work. Users push buttons and flip switches. This instantly fills supplies, raises production rates, and starts a sell mission that fails but still pays money - this works well for a player alone or in a private game.
Features in addition to Functions
Fill Supplies but also Raise Production (Checkbox Toggle)
When a player activates this, it manages supplies by
Filling the bunker's supplies at once.
Increasing production speed by setting cooldowns and costs to zero.
The script changes two memory addresses. It uses
globals.set_int(1663174 + 6, 1)` to fill supplies.
globals.set_int(262145 + 21249, 0)` to remove the production delay.
When a player turns this off, the script puts back the usual production settings to keep things fair - it sets
Supply purchase cost: `262145 + 21249 = 5000`
Normal production delay values: `262145 + 21`
Frequently Asked Questions
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Bunker Instant Fail Script for gta 5 online 1.69 with Battle Eye Bypassed
GTA V Bunker Production Script (v1.69) - Lua Menu Instructions
The following script is a simple way to enhance and automate your Gunrunning Bunker production in GTA Online using Lua scripting in mod menus like YimMenu or something similar. There are options to instantly fill your supplies, speed up your production, and even make a safe sell glitch that gives you money after you fail the mission.
⚠️ This post is for educational purposes only, please use this in private sessions, no public lobbies or competitions.
The Bunker Instant Fail But Earn $750K/Second Script is a Lua-based script designed for the Yim Mod Menu for GTA V. This script causes the bunker missions to fail as soon as you start them! You still earn $750,000 per second while you're in the mission even if it failed too! So it is a great way to make tons of in-game money without completing the missions!
GTA Radars
🔧 Main Features
Instantly Fail the Mission: The bunker missions will be failed as soon as you start them! This saves you a lot of time from the mission duration.
Make Fast Money: While the mission is active, you will make $750,000 a second! This is a way to build your in-game wealth quickly.
Offline Mode Solo: The script can only be used in the Story Mode (offline), which makes it safe from glitches and no waiting time before your next mission.
Easy to use: The script is easy to use with Yim Mod Menu. The last installed option is very user-friendly compatible with the Yim Mod Menu with user-friendly features.
🛠️ How To Install
Download the script from a trusted site
Put the script file in the "scripts" folder of your GTA V directory
Launch Grand Theft Auto V, Open your Yim Mod Menu, and put the downloaded script in your game
Go to the "Scripts" section in the Yim Mod Menu, and click Bunker Instant Fail.
🧪 Features
Fill Supplies Automatically: You are guaranteed the Bunker runs with full supply levels at all times.
Boost Production: Speeds up the Bunker production time by forcing internal global variables to fast forward.
Instant Failed Sell: You will allow your mission to "fail" after agent 14's phone call, yet you will still receive cash payment to your wallet.
🧬 Breakdown of the Lua Script
checkboxTP = Bunker:addcheckbox("Fill Supplies & Boost Production")
script.registerlooped("BoostProduction", function(script)
script:yield()
if checkboxTP:isenabled() then
globals.setint(1663174 + 5 + 1, 1) -- Fill Supplies
globals.setint(262145 + 21249, 0) -- Production Speed
else
-- Resetting to default production values
globals.setint(262145 + 21249, 5000)
globals.setint(262145 + 21250, 1000)
globals.setint(262145 + 21251, 1000)
end
end)
🚀 Auto-Fill Supplies
By setting the global variable 1663174 + 5 + 1 to 1, the script is continuously forcing the Bunker supply meter to be full. This prevents the Bunker from being interrupted, allowing you to consistently and passively make money.
⚡ Boost Production Speed
Setting 262145 + 21249 to zero means you have completely gone around the clock to progress your product generation, increasing passive income.
💸 Instant Failed Sell Method
Bunker:addbutton("Instant Failed Sell", function()
if script.isactive("gbgunrunning") then
locals.setint("gbgunrunning", 1211 + 774 , 0) -- Credits to PazzoG
end
end)
You will use this button right after Agent 14 hangs up after telling you to deliver your bunker goods during a bunker sell mission. This forces the sell script to fail internally, but Rockstar will still credit you the money into your wallet, just like a successful delivery.
📝 Instructions
Load into GTA Online - either solo or invite only
Inject your mod menu and load this script
Open your Bunker tab and enable "Fill Supplies & Boost Production"
Launch a sell mission, wait for agent 14 to hang up, and press "Instant Failed Sell"
⚠️ Disclaimer on Usage
Use in safe or solo modding environment only
Do not combine this with existing sale scripts, it could cause the game to crash
Make backups of your profile data before using stat/production modifiers
🔗 Other Related Scripts
CEO Crate Sell Booster
Nightclub Full Passive Generator
Unlock all Gunrunning research
💬 Support
If you would like to get any help or request more scripts join an active Discord Community
🏭 Lets Talk in detail how this Actually Works :
The Bunker v1.69 Script is a small mod for GTA V players who use Yim Menu - it helps with Gunrunning Bunker work. Users push buttons and flip switches. This instantly fills supplies, raises production rates, and starts a sell mission that fails but still pays money - this works well for a player alone or in a private game.
Features in addition to Functions
Fill Supplies but also Raise Production (Checkbox Toggle)
When a player activates this, it manages supplies by
Filling the bunker's supplies at once.
Increasing production speed by setting cooldowns and costs to zero.
The script changes two memory addresses. It uses
globals.set_int(1663174 + 6, 1)` to fill supplies.
globals.set_int(262145 + 21249, 0)` to remove the production delay.
When a player turns this off, the script puts back the usual production settings to keep things fair - it sets
Supply purchase cost: `262145 + 21249 = 5000`
Normal production delay values: `262145 + 21`
Frequently Asked Questions
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